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Sekiro was so influential that even the next big RPGs from BioWare and Obsidian are adding parrying and staggering

Sekiro was so influential that even the next big RPGs from BioWare and Obsidian are adding parrying and staggering

I don’t know if we’ll ever get another Sekiro game, but FromSoftware’s 2019 ninja sim lives on in anyone who takes note. We’ve already seen fellow Soulslikes Wo Long and Lies of P adopt its signature moves, and the Resident Evil 4 remake used a Sekiro-style parry system to great effect. But it feels like entirely new territory to see RPG doyens BioWare and Obsidian pepper their upcoming games with some of Sekiro’s signature moves.

To quickly summarize what I’m talking about, I’d say Sekiro’s big innovations over Dark Souls were the emphasis on parrying over dodging, and the stagger meter running parallel to player and enemy HP. The former gave combat that wonderfully crisp, satisfying cadence (and was much more forgiving than Dark Souls’ parries), while the latter rewarded aggressiveness and precise timing by letting you wipe out one of an enemy’s health bars with a stagger break.

Dragon Age: The Veilguard | High Level Combat, Parts 1-4 – YouTube
Dragon Age: The Veilguard | High Level Combat, Parts 1-4 - YouTube

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