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Forget the classes, what I like most about the D&D 2024 Player’s Handbook is the art

Forget the classes, what I like most about the D&D 2024 Player’s Handbook is the art

From the very first pages of the new D&D Player’s Handbook, you’re greeted with images of shady deals with witches, a fight to the death with wyverns, and the fickle nature of a d20. (You roll a 1? Oops, then you land right in the spike pit.) That’s enough to make the previous version seem dull by comparison, and the book is much livelier as a result. You can thank the game’s recent success and (far) bigger budget for that, but that’s not the only reason. According to Josh Herman, the art director of Dungeons & Dragons, it’s also because this was an opportunity to start over.

“If you had to show an image to someone who’s never played D&D… what would it be? We tried that in almost every case,” Herman explains when we meet at Gen Con 2024. “What should a Player’s Handbook show? What should a Dungeon Master’s Guide show? What should a Monster Manual show? For the Player’s Handbook cover, we look at parties. We knew we wanted to show a party, a collection of people. We wanted to show them with a dragon. That’s where (things) started. What are they doing? What situation might they be in? And so we looked at a lot of sketches on the Player’s Example cover to figure out what that moment was.”

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