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“I love stories where you set off into the unknown”: Guillaume Broche, creative director of Clair Obscur: Expedition 33, talks about the brilliantly crazy plot of the role-playing game

“I love stories where you set off into the unknown”: Guillaume Broche, creative director of Clair Obscur: Expedition 33, talks about the brilliantly crazy plot of the role-playing game

I watched the recent reveal trailer for Clair Obscur: Expedition 33 and made it a top priority to find out exactly what was going on in the new RPG’s dark fantasy world, which is steeped in the kind of “end times” vibe you often find in Final Fantasy and Persona games because it’s, quite simply, a little bit crazy. So it was a real blessing to recently be able to sit down with the game’s creative director, Guillaume Broche, to see the game in action and ask him about it.

In Expedition 33’s city of Lumière, once a year the mysterious and seemingly all-powerful being known as the Painter awakens, approaches a large monolith in the center of everything, and paints on it a cursed number that she counts down. As soon as the Painter paints it, everyone of that age turns to smoke and instantly disappears.

The Expedition 33 team sets out to find the Painttress and search for her. (Image credit: Sandfall Interactive)

Therefore, the maximum age of the population is decreasing. To solve this problem, every year an expedition from the city is commissioned to set off into the unknown to find and destroy this Painttress, thus ending their annual cull. However, so far, none of these expeditions have been successful, leading the members of Expedition 33, the next age group to “die” next, to embark on their desperate mission. Therefore, Expedition 33 is in a race against time to find and destroy the Painttress.

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